LIGHTNING ROUND

NINE SUBJECTS · EIGHTEEN CAPTAINS · ONE CLOCK

    WHY IT WORKS

    STEALTH TESTING

    Every question here is assessment. It just never announces itself as one — which is the entire point.

    IT DOESN’T FEEL LIKE A TEST

    Test anxiety is not shyness about exams. It takes up the same working memory a student needs for the actual question, so an anxious student scores below what they know — the test measures the nerves as much as the learning.

    Wrap the same question in a clock, a captain and a scoreboard and the threat goes out of it. What is left is a student answering a question because they want to beat the clock. That is stealth assessment: the evidence of what somebody knows comes out of play rather than out of an exam.

    ANSWERING IS THE STUDYING

    Pulling an answer out of your own head does more for memory than reading the same page again. It is one of the most reliably reproduced findings in learning research, and it is the reason this is a question game rather than a reading app.

    Every answer is followed by why it was right, immediately, while the question is still in mind. A wrong answer is worth as much as a right one if the explanation lands.

    COMING BACK IS THE POINT

    Practice spread over many short sessions sticks better than the same minutes crammed into one. That is why the streak pays real Xogos Coins for showing up over and over rather than for one long session.

    Two missed days a week are forgiven on purpose. A streak that punishes a busy weekend is a streak people abandon.

    YOUR ACTUAL TEST MATERIAL

    A teacher or a parent writes the questions that are genuinely coming up — this chapter, this unit, this spelling list — and hands out a six-character code.

    The student types it in and gets those exact questions, as a game, with a captain and a clock and everyone else in the class on the board. They are revising for Friday’s test. It does not feel like revising for Friday’s test.

    The principles above — retrieval practice, spaced practice, immediate feedback and assessment embedded in play — are well established in learning research. How much they help any particular student depends on that student.

    SIX WAYS TO PLAY

    ALONE, HEAD TO HEAD, OR THE WHOLE CLASS

    Same questions, same captains, same clock. Pick the shape of the game.

    TRY IT

    THREE QUESTIONS, RIGHT NOW

    Pulled live from the real question bank — not written for this page. No clock on these three; that part starts when you play.

    HOW TO PLAY

    SIX WAYS TO PLAY · ONE SET OF RULES UNDERNEATH

    THE RULES THAT NEVER CHANGE

      PRIVACY

      LIGHTNING ROUND

      NINE SUBJECTS · EIGHTEEN CAPTAINS · ONE CLOCK

      CREATE AN ACCOUNT

      Keep your XP, badges and coins on any device.

      Creating an account means you accept our and .

      Already have one?

      COMING FROM XOGOS?

      If your school or family already uses Xogos Gaming, sign in there and you arrive here already set up — no second account to make.

      LIGHTNING ROUND

      PICK A SUBJECT · PICK A SIDE · PICK YOUR GAME

      1 PICK YOUR SUBJECT
      ★ TEAM BATTLE LOBBY
      ROOM CODE
      ------

      IN THE ROOM — 0

        QUESTION 1/10
        MATH · ARITHMETIC
        ON THE CLOCK
        10 PTS
        60

        Keys: 1–4 or A–D to answer · H to ask your captain · Enter to continue · Esc to end the game

        WHOSE TURN IS IT?
        SUBJECT
        CLUES LEFT
        25

        Wrong answers subtract the clue value, so scores can go negative. Daily Doubles let you wager before you see the clue. Only positive scores play the final round.

        THAT'S THE SHOW
        YOUR POINTS
        0
        CORRECT
        0
        BEST STREAK
        0
        XP EARNED
        0

        GOALS & ACHIEVEMENTS

        YOUR STREAK · YOUR GOALS · YOUR BADGES

        🔥 DAILY STREAK — EARNS XOGOS COINS

        CURRENT STREAK
        0
        LONGEST
        0
        DAYS PLAYED
        0
        XOGOS COINS EARNED
        0

        ◎ GOALS — WHAT YOU ARE WORKING TOWARDS
        ★ BADGES — SPEND XP, EARN COINS
        XP AVAILABLE
        0
        LIFETIME XP
        0
        COINS
        0
        CLAIMED
        0/20

        PLAYER

        ADMIN DASHBOARD

        PLAYERS · GAMES · ERRORS

        END THE GAME?

        You will go back to the setup screen.

        Nothing from this game is kept — no points, no XP, no coins, and it does not count towards a badge or your streak. Your clock is paused while you decide.

        PRACTICE CODE

        Enter the 6-character code your teacher gave you

        HOW THE GAME WORKS

        STEP 1 OF 2

        Keys: 1–4 or A–D to answer · H to ask your captain · Enter to continue · Esc to end the game

        JOIN A ROOM

        Enter the six-character code the host read out